The short answer is: Yes, there is a point. In fact, if you want to make a carreer out of art, or design, you must go to art school. You can dispense from it if one of the following applies to you:
If you recognise yourself in one of the above (without lying to yourself; "my friends say I draw amazing fan art without having learned how" or "I know where to look for tutorials" certainly don't qualify), no need to read on.
Now here are reasons why you should go if you're serious about art. Notice "getting a degree" is not even on the list.
1. Learning.
Is it actually possible to believe that people get a higher education just to get a piece of paper that says they know something they could have learned on their own? What kind of hippie reactionism is that? We go to school to learn, people, not because someone is forcing us to, but because we care about our field, want to know everything we can about it, and actually improve in it! Here are a few things about learning:
2. Discipline.
Discipline is not self-imposed. It must be imposed from the outside. You'd have to be exceptionally iron-willed to put yourself through what we go through in school: the endless readings, the tight deadlines, the projects you really don't feel like working on, the redos that drive you nuts, the competition, the overnights, the imposed subjects, etc. I don't think it's humanly possible. I'm extremely disciplined and driven, yet after I graduated, and despite really wanting to, I never once re-read the school notes I had promised myself to read. And so one misses out. Self-taught people have the natural tendency to go straight for what they want to learn. They don't take sidetrips. But it is the sidetrips that feed your skill and give you an edge. An elective in psychology for instance can inject wonders into your work.
I see some very skilled self-taught artists with one large weakness that betrays the fact they received no education: they can only do one thing. They have one style, one medium. They may be very good but it gets boring for everyone, it gets outfashioned quickly, and it's a dangerous situation on a professional level. An art career, or a freelance design career, is a gamble: you make it safer by being versatile and able to answer any commission. Such versatility comes from being forced to do things you would not choose to do on your own, and exposed to ideas you would normally not be interested in. Think about it next time you turn up your nose at a teacher that forces you to step away from your cherished style...
3. Mentoring.
If you think getting feedback on dA helps you improve, imagine getting monitored and mentored daily by experienced, active professionals who can spot your weaknesses and know how to make you work through them. People who can evaluate your work not based on personal preference, nor even solely against a set of art principles, but in the context of the past and current art scene. Who can train your mind alongside your skills and show you how to marry concept and execution. Whose contacts in the real world can take you far. Who can force you to create a future for yourself with your skills instead of wasting them on something that will never get you anywhere in life. Or did you really think college teachers are just fossils that they keep around to keep anime drawers out?
4. Exchange.
Taking classes implies classmates. Setting aside how much more fun it is when you have road companions, think of them as extensions to your creativity. They are the ones who will come up with stuff you would never have thought of, and vice-versa. They're the ones who will look at your work and, empowered by their intimate acquaintance with it (after the first couple of years, you'll be able to spot each other's style a mile off, for life), suggest fixes or give you wild ideas, to complement the more realistic approach of the teachers. They're the ones who make the learning and experimenting fun and the worst chores (like creating a Munsell solid) bearable. You will learn from their mistakes and from their successes, and you can experiment on them, as well as enroll their help when in dire need of extra arms.
5. Connections.
During your scholarship, you will participate in workshops, attend lectures, go on field trips, be sent on internships, enter department-wide or nationwide competitions, meet professionals, handle small freelance jobs. By the time you graduate, you will have a foot in design circles, a useful list of connections, and enough professionals should have heard your name to give you a start in your career. People in art school typically don't have to worry about ending up jobless.
6. Credibility
Potential employers rarely ask to see a degree. They prick up their ears, though, at the mention of your school, especially if it's a reputable one. Here's what the fact you graduated from art school tells them on the spot:
And so on.
Someone without an official education is at a disadvantage, because no client wants to invest time into verifying all the above about you, as they would have to do since nobody else can vouch for you (unless you come in with a letter of recommendation from someone reputable, but how are you going to reach such a person in the first place if you're not introduced by the school body?) An amazing portfolio may not be enough, because the other factors (speed, reliability etc) are just as important. They may choose to take the chance, but they won't pay you the same. Very few people will pay professional rates to someone untrained, because for that amount of money they can hire someone with much more credibility. See the catch? You may end up spending your life doing mediocre jobs for cheap clients. Your chances of breaking into the higher circles, where the best in art and design take place, are slim at best if you're on your own.
7. Equipment.
Where else are you going to be able to experiment with so many media without spending a fortune? Our design (not even art) department put at our disposal, to name a few, work spaces, fully equipped etching and silkscreen rooms, a photo lab, a computer lab, projectors, digital cameras when they were not so readily available, and, of course, an enormous library. We also got student discounts on art supplies and printing services.
I can think of more, but 7 is a good number to end at.
In conclusion, here's a suggestion to those who seek advice on the forums: Don't. When something may potentially determine your path in life, you should ask only people you can trust. People who have been there and can respond based on solid personal experience. I see too many deviants responding with the completely cliché and shallow "you don't need a degree,all that matters is your skill" while they are not even of age to go to art school yet. Do you look up the info of those who give you such advice, to make sure they are actually over 13 and have a clue what they're saying? You should. As for the advice-givers: unless you are an art student with some insights to share, or better yet a successful professional with solid arguments to contribute on either side, show some responsibility and abstain. Whether you're well-meaning and naive or plain arrogant, you are causing more harm than good.
















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Riddle time!
Modern Art= "I could do that" + "Yeah, but you didn't"
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(formerly known as `Cedarseed!)
Majnouna.com | Malaakonline.com
All the art teachers will tell you that all you really need in art is mileage, not a degree. You can get mileage while getting a degree for something else.
Don't think of the science degree as a backup plan. Having an intimate knowledge of science will help you design in art. You will also have a means of sustaining yourself comfortably while climbing the art ladder.
As long as you're dedicated in all of your pursuits, you will do well. With equal quality portfolios, an Engineer would get the job over an art graduate, any day. Why? Because the engineer inherently has a much broader understanding of the world AND has demonstrated his motivation by producing an amazing portfolio.
You might say that an art graduate would have a much better portfolio than an Engineering graduate. That's absolutely not true. It all depends on the mileage you put into what you produce.
The reality is, much like a regular university, the students (especially the young ones), half ass their way through art school.
Oh and if you're going to become an artist (and I mean a good one) forget the colorful social life until you are actually a paid professional. That's just the reality of an artist since you can't cheat art; nor does intelligence or even creativity have a profound effect on the amount of time it will take you to produce something that is something great.
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(formerly known as `Cedarseed!)
Majnouna.com | Malaakonline.com
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*Aro Obsessed* and *Founder of link
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(formerly known as `Cedarseed!)
Majnouna.com | Malaakonline.com
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Don't panic, just jazz.
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(formerly known as `Cedarseed!)
Majnouna.com | Malaakonline.com